More surfing: processing tips and ideas

Just notes for me…

Have found some good tips in this post: 25 Life Saving Tips for Processing https://amnonp5.wordpress.com/2012/01/28/25-life-saving-tips-for-processing/

To follow are the tips I found most useful:

I need to modify my filename saving code to use nf() so all the filenames are sequential (I’ve noticed they go out of order).

timestamp = year() + nf(month(),2) + nf(day(),2) + "-"  + nf(hour(),2) + nf(minute(),2) + nf(second(),2);
  println(timestamp);

Also mentioned is using scale (-1,1); which I need to implement soon. Think I will also try item 16 – high resolution output – although I wonder if it will sort the stroke weight issue.

Definitely need to try item 20 of per-vertex color fills with beginShape-endShape – I have done a little test out of it and if I build it in to the quilt block patterns I think it will make them more interesting, also for some of the other geometric patterns that I have done so far.

Need to find out more about… Perlin Noise is a type of gradient noise developed by Ken Perlin in 1983 as a result of his frustration with the “machine-like” look of computer graphics at the time. See: Understanding Perlin Noise http://flafla2.github.io/2014/08/09/perlinnoise.html (relates to code written in C#) – can be used to create the effect of hand-drawn lines.

If I ever get to a point of being able to do 3D sketches, I’d like to produce a coded version of something like these textile sculptures.

Above pin is from: http://cargocollective.com/serenagarciadallavenezia/Obras-2015

Finally, just did some experiments with pixlr.com/editor making a right-angled triangle with transparent background PNG from one of my kaleidscopes. The trick will be to start with an image with the right ratio of height to width (crop in usual way on computer) then use the lasso tool but change the option to the polygonal option in the top menu that appears when the lasso tool has been selected. Then cut the bit you want and paste into another layer then delete the base layer. Or maybe just delete the selected bit?

testtriangle

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